Hi! I’m Jonathan Lovelace, an aspiring author, self-published poet, amateur game designer, technical writer, software developer, and 2009 graduate of Calvin College. Welcome to the Shine Cycle Online!
From 2010 through mid-2014, this blog tried to feature a new post in each of four quite different “departments” every week, and thereafter the same four “departments” continued in a looser schedule. Since this organization appears to confuse some newcomers, I’ve written this “sticky” post to introduce myself, the blog, and its subjects—briefly here, and in more detail after the jump.
But first, I should mention the sharing policy (I encourage you to link to and share my work, and permit you to make personal archival copies, but other than that please don’t copy my work) and the comment policy (the usual common sense, but please comment on the post you’re commenting about, rather than wherever you happen to be!); I encourage you to read them.
From childhood, I’ve had a story in my head that I feel called to write. That “big work,” tentatively titled “the Shine Cycle,” is the original nominal topic of this blog, but now is only one of the four “departments.” This part of the blog, which originally ran on Mondays, includes background essays about the story and its world (and “writing status updates” about monthly).
I’ve also had poetry “come to me” on occasion since high school. For a while—from late 2009 on—I posted a new poem here on the blog each Friday, and I continue to post them when I have new ones to post. This is the most popular “department” of the blog.
Because I hoped to pubish a collection of my poetry (which is now available on Kindle), I’m a notoriously bad critic of my own work, and most of my subscribers started reading this blog long after I began poems weekly, each Thursday from mid-2011 to January 2013 I asked for feedback on a few poems from my archive.
I’m also developing an innovative turn-based strategy/simulation game called Strategic Primer; in the third “department,” which originally ran on Wednesdays, I write about the game—its design, implementation, development, history, and so on.
The last “department,” which originally ran mostly on Saturdays, is “miscellaneous”—usually essays on a variety of topics.
I’ll describe each of these “departments” (and that term itself) after the jump