Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc4)

It’s been nearly a month since I marked the last “release candidate” of the suite of assistive programs for players and Judges of Strategic Primer, so as I’ve continued to work to improve the code, it’s time for another. You can download the fourth release candidate for version 0.4.9014 from GitHub as usual. Continue reading

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2017 Goals Second Quarter Report: Strategic Primer

It’s nearly July already, the year half gone, and since one of my goals for 2017 was to “After each quarter, assess progress and note any necessary amendments to goals in a blog post,” this week I’m going over my goals for the year to see how my progress so far compares. On Monday I looked over my progress on the Shine Cycle; today, a look at what’s happened with Strategic Primer. Continue reading

Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc2)

It’s been four weeks since the last snapshot release-cum-release candidate, and in that time I’ve fixed several bugs introduced by the port to Ceylon, added a few new features, and done what feels like a great deal of refactoring. Because the first “release candidate” has seen only minimal testing, and I have introduced new features, I’m labeling this a second release candidate. Players, please try it out and let me know of any issues you run into! You can download it from GitHub as usual. Continue reading

Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc1)

It’s now been four months since the last snapshot release of the suite of assistive programs for players and Judges of Strategic Primer, with my only public comments about development progress being a few lines in the quarterly goals check last month. Most of my development efforts in the past months have gone into porting the suite to Ceylon, but that port has been essentially complete for several weeks now, and I’ve implemented some new features as well, so I’ve built a new “snapshot release,” or to use a new-to-this-project term, a “release candidate.” Players, please try it out and let me know of any issues you run into! You can download it from GitHub as usual. Continue reading

2017 Goals First Quarter Report: Strategic Primer

It’s April already, and since one of my goals for 2017 was to “After each quarter, assess progress and note any necessary amendments to goals in a blog post,” this week I’m going over my goals for the year to see how my progress so far compares. On Monday I looked over my progress on the Shine Cycle; today, a look at what’s happened with Strategic Primer. Continue reading

Strategic Primer assistive programs release, development report, and roadmap (0.4.9013)

In the weeks since the last snapshot release of the suite of assistive programs for players and Judges of Strategic Primer, there have many minor “fixes” and “cleanups,” a few “major under-the-hood” changes, a few changes that may affect players but they won’t see directly, and at most a couple actually “user-visible” changes. But it’s time for a new release. You can download the new snapshot from GitHub as usual. Continue reading

Strategic Primer 2016 Review, 2017 Goals

With the coming of another year, I’m again looking back and forward, checking up on the goals I stated a year ago, and setting new goals for 2017. I began with most of my goals on Saturday, and continued with my Shine Cycle-related goals on Monday; today, a look at Strategic Primer, the strategy game I’ve been developing in one form or another for many years, starting with the goals I set a year ago. Continue reading