I’ve already talked about this somewhat before, when I warned players they need to consider it in their strategies, but not as a distinctive of the game, which it is.
Real diplomacy is a hallmark of many board and tabletop games, and understandably absent from all computer games per se. (LAN parties notwithstanding.) But in board games the scope for diplomacy is severely limited by the small number of possible actions. In tabletop role-playing games diplomacy generally places the players as ambassadors, not the parties sending ambassadors. And tabletop strategy games—wargames—there’s usually little call for diplomacy within the game except to negotiate terms of surrender, because they generally model single engagements or at most single wars.
Strategic Primer is different. Continue reading