The current campaign of Strategic Primer recently, finally, finished its fourteenth turn. This was the last turn of the game-world year. Today’s post summarizes the turn, as much as we can without revealing the players’ secrets. Continue reading
Occasionally the right way to handle a new idea flows directly, immediately and obviously, from the rules and game mechanics I’ve already established, from my memory of other games I have played or read about, or from my understanding of the item or system in the real world that corresponds to the idea.
More often, I don’t immediately leap to an answer that seems correct, but after discussing it with players, I come to some sort of reasonable answer. However, sometimes this discussion stretches out (given intermittent attention) over months or even years. And since these conversations often take place in comment threads alongside drafts of players’ strategies, it’s quite likely that some questions to which I said at the time nothing more definitive than “I’ll have to think about that” have simply gotten forgotten since then. Continue reading
It’s been awhile since I’ve talked about the history of Strategic Primer, the strategy game I’m developing. But in all that I’ve said before, I don’t think I’ve gone into my reasons for continuing to develop Strategic Primer. Continue reading
This week, with the turning of another civil year, I am again as usual looking back and forward. Since I looked at the year on this blog at the end of the Church year, including a summary of Strategic Primer-related posts, this week I’m checking up on the goals I set a year ago, and setting new goals for 2016. This began with a progress review and new slate of goals for the Shine Cycle on Monday, and today I’ll look at Strategic Primer, the strategy game I’ve been developing in one form or another for many years. Continue reading
As I wait for the players of the current campaign of Strategic Primer to finish their strategies for the current turn, I’ve spent some time adding support for resources and equipment in the map to the map viewer. Today I’d like to briefly discuss how the map represents these things, what this means for players, and how I’d like to further improve this support in the future. Continue reading