Strategic Primer assistive programs release, development report, and roadmap (0.4.9014)

It’s been a little more than a month since the last release candidate of the suite of assistive programs for players and Judges of Strategic Primer, so as I’ve continued to work to improve the code, and have tested it myself on all the major platforms it’s designed to run on, I’ve declared its current state to be version 0.4.9014. You can download the release from GitHub as usual. Continue reading

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Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc4)

It’s been nearly a month since I marked the last “release candidate” of the suite of assistive programs for players and Judges of Strategic Primer, so as I’ve continued to work to improve the code, it’s time for another. You can download the fourth release candidate for version 0.4.9014 from GitHub as usual. Continue reading

Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc2)

It’s been four weeks since the last snapshot release-cum-release candidate, and in that time I’ve fixed several bugs introduced by the port to Ceylon, added a few new features, and done what feels like a great deal of refactoring. Because the first “release candidate” has seen only minimal testing, and I have introduced new features, I’m labeling this a second release candidate. Players, please try it out and let me know of any issues you run into! You can download it from GitHub as usual. Continue reading

Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc1)

It’s now been four months since the last snapshot release of the suite of assistive programs for players and Judges of Strategic Primer, with my only public comments about development progress being a few lines in the quarterly goals check last month. Most of my development efforts in the past months have gone into porting the suite to Ceylon, but that port has been essentially complete for several weeks now, and I’ve implemented some new features as well, so I’ve built a new “snapshot release,” or to use a new-to-this-project term, a “release candidate.” Players, please try it out and let me know of any issues you run into! You can download it from GitHub as usual. Continue reading

Strategic Primer 2016 Review, 2017 Goals

With the coming of another year, I’m again looking back and forward, checking up on the goals I stated a year ago, and setting new goals for 2017. I began with most of my goals on Saturday, and continued with my Shine Cycle-related goals on Monday; today, a look at Strategic Primer, the strategy game I’ve been developing in one form or another for many years, starting with the goals I set a year ago. Continue reading

Strategic Primer year-end summary

In this last week of the Church year, this blog is taking a look back over the last year’s posts. I covered posts related to the Shine Cycle on Monday; today, those related to Strategic Primer since last year’s retrospective. Unlike the last couple of years, I’m not combining this with a development report and releasing a new assistive programs snapshot; I did that last week. Continue reading

Strategic Primer Issue Tracker for Rules/Mechanics Questions

As the current campaign of Strategic Primer has gone on, with the game’s aim of allowing players to “do the unexpected”, players have repeatedly come up with ideas that I hadn’t thought of before.

Occasionally the right way to handle a new idea flows directly, immediately and obviously, from the rules and game mechanics I’ve already established, from my memory of other games I have played or read about, or from my understanding of the item or system in the real world that corresponds to the idea.

More often, I don’t immediately leap to an answer that seems correct, but after discussing it with players, I come to some sort of reasonable answer. However, sometimes this discussion stretches out (given intermittent attention) over months or even years. And since these conversations often take place in comment threads alongside drafts of players’ strategies, it’s quite likely that some questions to which I said at the time nothing more definitive than “I’ll have to think about that” have simply gotten forgotten since then. Continue reading