Strategic Primer assistive programs release, development report, and roadmap (0.4.9014-rc1)

It’s now been four months since the last snapshot release of the suite of assistive programs for players and Judges of Strategic Primer, with my only public comments about development progress being a few lines in the quarterly goals check last month. Most of my development efforts in the past months have gone into porting the suite to Ceylon, but that port has been essentially complete for several weeks now, and I’ve implemented some new features as well, so I’ve built a new “snapshot release,” or to use a new-to-this-project term, a “release candidate.” Players, please try it out and let me know of any issues you run into! You can download it from GitHub as usual. Continue reading

Strategic Primer 2016 Review, 2017 Goals

With the coming of another year, I’m again looking back and forward, checking up on the goals I stated a year ago, and setting new goals for 2017. I began with most of my goals on Saturday, and continued with my Shine Cycle-related goals on Monday; today, a look at Strategic Primer, the strategy game I’ve been developing in one form or another for many years, starting with the goals I set a year ago. Continue reading

Strategic Primer year-end summary

In this last week of the Church year, this blog is taking a look back over the last year’s posts. I covered posts related to the Shine Cycle on Monday; today, those related to Strategic Primer since last year’s retrospective. Unlike the last couple of years, I’m not combining this with a development report and releasing a new assistive programs snapshot; I did that last week. Continue reading

Strategic Primer Issue Tracker for Rules/Mechanics Questions

As the current campaign of Strategic Primer has gone on, with the game’s aim of allowing players to “do the unexpected”, players have repeatedly come up with ideas that I hadn’t thought of before.

Occasionally the right way to handle a new idea flows directly, immediately and obviously, from the rules and game mechanics I’ve already established, from my memory of other games I have played or read about, or from my understanding of the item or system in the real world that corresponds to the idea.

More often, I don’t immediately leap to an answer that seems correct, but after discussing it with players, I come to some sort of reasonable answer. However, sometimes this discussion stretches out (given intermittent attention) over months or even years. And since these conversations often take place in comment threads alongside drafts of players’ strategies, it’s quite likely that some questions to which I said at the time nothing more definitive than “I’ll have to think about that” have simply gotten forgotten since then. Continue reading

Strategic Primer’s “Central Question”

archer loosing arrowIt’s been awhile since I’ve talked about the history of Strategic Primer, the strategy game I’m developing. But in all that I’ve said before, I don’t think I’ve gone into my reasons for continuing to develop Strategic Primer. Continue reading

Strategic Primer year-end summary and assistive programs development report

In this last week of the liturgical year, this week’s posts on this blog are looking back over the past year on the blog. We covered the Shine Cycle category on Monday; today we’ll look at posts related to Strategic Primer, and also a report on development since the last update. Continue reading

Resource Modeling in Strategic Primer

As I wait for the players of the current campaign of Strategic Primer to finish their strategies for the current turn, I’ve spent some time adding support for resources and equipment in the map to the map viewer. Today I’d like to briefly discuss how the map represents these things, what this means for players, and how I’d like to further improve this support in the future. Continue reading