|Player Name||Date||Unit||Attempted Action||Result of Action|
|George Washington||2/26/01||Armored Glide-bombers 1-25, Crossbowmen, Horse-drawn Catapults 1-11||Remain at HQ.||Done|
|George Washington||2/26/01||Armored Glide-bombers 26-51, Horse-drawn Catapults 12-33||Move toward Papè’s HQ, attack (about 856 mi).||Moved correctly 1 hr (224 mi). Moved out of step 1 hr (224 mi). Moved out of step 1 hr (224 mi). Moved correctly the rest of the way (about 183 mi). After many hits on it, the gate breaks. The enemy units come out and line up, Washington’s units withdraw. Armored Glide-Bomber 26 takes off and drops a chlorine gas cartridge, killing 25 men of enemy Legion 1. Drops another cartridge, killing the rest of enemy Legion 1. Drops another cartridge, killing 25 men of enemy Legion 2. Drops another cartridge, killing the rest of enemy Legion 2. Drops another cartridge, killing 25 men out of enemy Crossbowmen 1. Drops another cartridge, killing the rest of enemy Crossbowmen 1. Drops another cartridge, killing 25 men out of enemy Crossbowmen 2. Drops another cartridge, killing the rest of enemy Crossbowmen 2. All enemy Crossbowmen wiped out. Drops hydrogen bombs on enemy Catapults, causing them to burst into flames and killing their crews. Another chlorine cartridge dropped, killing 25 men out of enemy Legion 2. Horse-drawn Catapults charge enemy Legion 2. Attacks but is not beaten immediately. Enemy was swept out of formation and forced to surrender or die. Enemy was killed. Took the fort.|
|None.||2/26/01||None||None.||Papè has been utterly defeated!|
And so this episode starts with a bang! You can see that here, while I used the program I had developed to automatically roll virtual dice and look up what results meant on the chart I was using, I added adjustments and extra information describing the battle as I imagined it, sometimes fudging things a bit. But, as always, I left everything in the log (and everything in the log, if the player in the first column was a real human being, was reported to that player).
|Julius Caesar||2/26/01||None||Send spies to Arthur Pendragon. Steal the secret of the Rail Cannon and the Paratrooper.||Theft of military secrets succeeded.|
I have no memory at all of how I determined this; I don’t think I had any rules, or any entry in the probabilities table, that covered espionage. While I don’t have any rules or mechanics for it yet in the current campaign either, if it comes up before I’ve thought it through, I’ll come up with something a little more reasonable than either automatic success or a simple die roll (which are the two possibilities for the way I handled this case that I’ve thought of).
|Julius Caesar||2/26/01||None||Request an alliance with Wellington||Alliance requested, answer pending.|
Even then I had the beginnings of the idea that Strategic Primer ought to have real diplomacy, but in that first campaign it was highly rudimentary; it’s a little better now.
By the way, “Julius Caesar” and “Wellington” knew each other, knew that they were both players, and communicated outside of the game to set this up.
|Julius Caesar||2/26/01||None||Make a ring of fire around HQ.||Done|
I have to admit that I have no idea what this meant …
|Wellington||2/26/01||Paracannon 1, Catapults 1 & 2, Flint-cannon 1, Paratrooper 1, Missile-Launcher 1||Move 1 mi N. Fire N. (Paratroopers launch and drop gunpowder casks.)||Moved correctly. Load from the Paratrooper hit, killing 10 enemy Crossbowmen. Missile’s load hit, killing the crew of the enemy Rail Cannon. Flint-cannon Hit, killing 10 more enemy crossbowmen. Para-cannon hit, killing 20 more enemy Crossbowmen. Catapults both hit, one killing the rest of the enemy Crossbowmen, the other killing 10 enemy Paratroopers. Missile’s load hit, killing 10 enemy Paratroopers and 10 enemy Riflemen. Enemies all dead. Moved correctly the rest of the way to the enemy fortress and took it.|
At this point I don’t remember whom Wellington was attacking; it’s probably in one of the earlier installments of this log, but it’s been at least a couple of months since I read it.
And we’ll end this segment of the log there, ending, as we began, with a bang, and pick it up again next month with Xenophon’s more extensive strategy for that turn. More next month.