|Player Name||Date||Unit||Attempted Action||Result of Action|
|2/24/01 has been declared a Strategic Holiday (that is, no strategies will be executed for that day) due to the Judge’s birthday.|
Ah, yes. That was my birthday, so I decided not to run strategies that day. Nor the next, since I think the 25th was a Sunday.
|George Washington||2/26/01||None||None||George Washington invents the galley; the bireme, trireme, quadirime, quintireme, sextireme, septireme, octireme, nanireme, and decireme warships; and the steam and piston engines, as well as lasers and missiles. He also equips all his catapults and horse-drawn catapults with missile launchers.|
And technological advancement resumes. I either didn’t know or didn’t care that more levels of oars than two or three would be vastly impractical, and as usual I was very lax on making sure that players had the necessary prerequisites …
|Arthur, Duke Wellington||2/26/01||None||None||Wellington invents the paratrooper, the paracannon, the laser, and the computer chip, and develops the self-correcting trajectory missile system and the droppable gunpowder cask bomb. His missiles, equipped with the self-correcting trajectory system, are trained to drop gunpowder cask bombs and get away. His paratroopers are also trained to to this.|
I was a bit naive about how a computer works inside at the time. A “paracannon” was a cannon with a parachute and a hang-gliding wing, so as to be able to fire (slowly) from in the air. If a player tried to invent it again (or I came upon it in my advance conversion project, as I inevitably will), I’d look more closely to see whether such a thing is really possible or feasible before permitting the advance.
|Julius Caesar||2/26/01||None||None||Julius invents the mini-cannon and develops pure potassium cannonballs. He also equips all his units with elephants.|
I’m not sure what the “mini-cannon” was. The idea with potassium cannonballs was to ignite in flight (and thus ignite whatever they hit); in retrospect I’m not sure how feasible that is, and in any case potassium is rare enough to make actually creating some expensive.
|Xenophon||2/26/01||Junk 2||Continue journey. (430 mi to the bottom of the lake)||Becalmed.Forced to tack for 1 hr (35 mi).Becalmed.Forced to tack for 1 hr (35 mi).Becalmed. Becalmed.Moved at proper speed for 1 hr (70 mi).Becalmed. Moved at proper speed for 1 hr (70 mi).Becalmed. Becalmed.Becalmed.Becalmed.Forced to tack for 1 hr (35 mi).Moved at proper speed for 1 hr (70 mi).Becalmed.Moved at proper speed for 1 hr (70 mi).Moved at proper speed for 1 hr (70 mi).Forced to tack for the rest of the way (10 mi).|
|Xenophon||2/26/01||Mounted Longbows, Mounted Crossbowmen 1, Scout 3||Rendezvous with Junk 2 (about 169 mi).||Moved correctly 1 hr (68 mi).Moved correctly 1 hr (68 mi).Moved out of step the rest of the way (about 33 mi).|
|Xenophon||2/26/01||Junk 4, Legion 2||Set sail from Northport to the small island to the E of the main island (about 994 mi).||Moved all the way, unloaded Legion 2 in the last hours of the day.|
I had a rule, borrowed from a computer strategy game I played a lot of back then, that a unit unloaded from a transport couldn’t move until the next turn (unless the transport’s description specified otherwise). So that last statement is fortunate for Xenophon.
And we’ll end this here, and pick the log back up next month, starting with George Washington’s actions other than inventing things.