Strategic Primer: Call for Players and Strategies

As the current campaign of Strategic Primer finally nears the end of its eleventh turn, it’s time for the periodic Call for Players (and Strategies). The campaign, as always, would be vastly improved by the addition of more players, and a couple of its current players still haven’t given me their strategies for the current turn.

Strategic Primer is a unique, multifaceted strategy game played via personal communication between several players and a “Judge.” Each player takes the role of the commander of (initially) one fortress in an imagined world, as described in the “starting story”, and is responsible for “grand strategy” (or, rather, the highest level of strategy appropriate for the current position), “international relations” (diplomacy with other players and “independents”), and “bootstrapping” the society from a quasi-medieval fairly stagnant state to … whatever the player can imagine (to overstate it very slightly).

Over the past several years, I’ve written several posts explaining how Strategic Primer is different from other, similar games: the possibility of competent subordinates (not that those a player starts with or has newly acquired are all that competent yet), “limitless possibilities for discovery”, the ability to “do the unexpected” and take the game in directions even I hadn’t thought of, a story to explore, and real diplomacy.

Interested? Here’s how the game works: Each turn (which normally should be about once a month, even though it’s been a year since the end of the last turn), the players send me a “strategy” containing their instructions and intentions for their soldiers, scientists, industry, farmers, and so on; constructing a minimal strategy should take no more than a few hours, though players with more complex and detailed ideas can take much longer. (And my help is available in producing a strategy.) At the end of the turn, using all the players’ strategies and other materials, I send each player the “results” of the turn—what happened that the player knows about.

Part of these “results” is nearly invariably a map of the “known world,” which includes information about what explorers have seen in various places; these maps are read using a map viewer I created, the flagship (and so far only) application of a suite of “assistive programs for players and Judges of Strategic Primer.” The map viewer is still under active development, as you can see in the roughly monthly development reports I post on this blog.

If you’d like to join this campaign, would like to help out in some other way, or would like more information, please comment or otherwise get in touch with me (my contact details are available on this page).

Now, current players: I don’t have even a draft of this turn’s strategy from most current players; while waiting was reasonable as I fought with my development of the viewer and otherwise delayed, now is the time. (And if you haven’t been active for several turns I plan to convert your position to an “AI” instead of creating strategies and results for you, so speak now …)

Any comments or questions?


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