2000-2001 Campaign Log: Part 13

In last month’s segment of the annotated log of the first campaign of Strategic Primer, we finished the fourth turn, which was dated February 19, 2001. Today we’ll start the fifth turn, dated the following day.

I began the turn, this time, with George Washington’s strategy.

Player Name Date Unit Attempted Action Result of Action
George Washington 2/20/01 Crossbowmen 1 Move back to HQ. (5 mi SW). Moved out of step all the way.
George Washington 2/20/01 Horse-drawn Catapults 1-4 Move toward Napoleon’s HQ. (about 492 mi NNW. Quickly. Ed.). Moved out of step for 1 hr (128 mi). Bogged down. Moved out of step 1 hr (128 mi). Moved out of step for 1 hr (128 mi). Moved correctly the rest of the way (108 mi, almost 1 hr)
George Washington 2/20/01 Horse-drawn Catapults 8-11 Move toward Napoleon’s HQ. (525 mi ENE. Quickly. Ed.) Bogged down. Bogged down. Moved correctly 2 hrs (256 mi). Moved out of step 2 hrs (256 mi). Bogged down. Bogged down. Moved correctly the rest of the way (almost 1/2 hr.)
George Washington 2/20/01 Horse-drawn Catapults 1-4 and 8-11 Attack Napoleon’s HQ with chlorine gas first, then hydrogen bombs and sodium sticks, and then charge. Unit 1 fired correctly. Chlorine gas got out and killed enemy Legion 4. Unit 2: fired correctly, chlorine gas killed 1/2 of enemy Legion 3. Unit 3: fired correctly. Container somehow didn’t break. Was taken into HQ for study. Unit 4: Fired correctly. Chlorine gas killed enemy Legion 3. Unit 8: Malfunctioned. Unit 9: Fired correctly. Chlorine killed half of enemy Legion 2. Unit 10: Malfunctioned. Unit 11: fired correctly, chlorine killed rest of enemy Legion 2. Unit 1: Malfunctioned. Unit 2: Fired correctly. Hydrogen bomb exploded, killing 10 legionaires. Unit 3: Fired correctly, bomb killed 10 legionnaires. Unit 4: Fired correctly, killing 10 legionaires. Unit 4: Fired correctly, killing 10 legionaires. Unit 8: Fired correctly, killing 10 legionaires. All enemy legions dead! Unit 9: Fired correctly, killing 10 crossbowmen. Unit 10: Fired correctly, killing 10 crossbowmen. Unit 11: Fired correctly, killing 10 crossbowmen. Unit 1: Fired correctly. The crew of an enemy catapult all caught the sodium stick as one and died as their bodies were eaten away. The equipment was recovered later.Unit 2: Fired correctly. Same. Unit 3: Fired correctly. 5 crossbowmen caught it and died. Unit 4: Fired correctly, same. Unit 8: Fired correctly, same. Unit 9: Fired correctly, same. Unit 10: Fired correctly, same. Unit 11: Fired correctly, same. All charge. Enemies all died in first charge. Fort taken. 87 chlorine flasks left. 86 hydrogen bombs left. 86 sodium sticks left.Will make more from seawater in tanks if given rest time.
None 2/20/01 None None NAPOLEON BONAPARTE HAS BEEN UTTERLY DEFEATED!!!!!

Here Washington puts the technology he developed a few turns ago to good use: after inventing distillation (though, again, I was unreasonably lax in checking prerequisites—this was highly implausible at his technological level), then having units spend time separating seawater into components, he uses the products to overmatch another player’s army.

George Washington 2/20/01 Horse-drawn Catapult 12 Move home (about 255 mi). Bogged down. Moved correctly 2 hrs (128 mi). Moved correctly the rest of the way (almost 1 hr).
Edward Campau 2/20/01 Longbowmen 1 & 2, Horse-drawn Catapult 2. Move to Panzier’s HQ. (about 631 mi NNW, Mounted Longbowmen hurrying to keep up. Ed.) Bogged down. Bogged down. Moved correctly 1 hr (64 mi). Bogged down. Bogged down. Bogged down. Bogged down. Moved out of step 1 hr (64 mi). Moved correctly 1 hr (64 mi.) Bogged down. Bogged down. Moved out of step 1 hr (64 mi). Bogged down. Bogged down. Bogged down. Moved correctly 1 hr (64 mi). Bogged down. Moved out of step 1 hr (64 mi). Bogged down. Bogged down. Moved correctly 1 hr (64 mi). Bogged down. Bogged down. Moved correctly 1 hr (64 mi). Moved out of step 1 hr (64 mi). Moved correctly almost 1 hr (55 mi.) Camped 2 mi away from Panzier’s HQ. Took 12 hrs 50 min.
Edward Campau 2/20/01 Horse-Drawn Catapult 1 Move to Panzier’s HQ (about 639 mi NNE) Moved out of step 1 hr (64 mi). Moved correctly 1 hr (64 mi). Moved correctly 1 hr (64 mi). Bogged down. Moved correctly 1 hr (64 mi). Moved out of step 1 hr (64 mi). Moved out of step 1 hr (64 mi). Moved correctly 1 hr (64 mi). Bogged down. Bogged down. Moved correctly 1 hr (64 mi). Bogged down. Bogged down. Moved out of step 1 hr (64 mi). Bogged down. Moved correctly 1 hr (64 mi). Bogged down. Bogged down. Moved correctly almost 1 hr (63 mi). Camped with other Campau soldiers
Edward Campau 2/20/01 None None None. Edward invents the “Armored Catapult” and the “Horse-drawn Armored Catapult”.
Edward Campau 2/20/01 None None None. There were some other orders, but the “To:” section of them was illegible and were thus scrapped. Also, he “nicknamed” a unit. This was allowed this once, but will cause a message to be scrapped if used again.

Ah, the perils of playing on paper, and with turns that quick …

The decision about unit nicknames has been entirely reversed—sort of. Part of what I objected to was identifying a unit by a nickname at all, and that’s now if anything encouraged, now that the unit is not the fundamental atom of gameplay. But part of it was, if I remember correctly, was identifying the unit whose orders these were by a nickname without any prior warning. And that’s still a recipe for confusion.

This is as good a place to end this segment as any, I think; we’ll resume next month with Arthur Pendragon’s actions in the February 20, 2001, turn.

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